public void StopCapture(int collsionArea) { ColliderArea area = (ColliderArea)collsionArea; switch (area) { case ColliderArea.GOOD_FRONT: case ColliderArea.GOOD_BACK: case ColliderArea.GOOD_LEFT: case ColliderArea.GOOD_RIGHT: case ColliderArea.GOOD_UP: case ColliderArea.GOODLEG_LEFTFRONT: case ColliderArea.GOODLEG_LEFTBACK: case ColliderArea.GOODLEG_RIGHTFRONT: case ColliderArea.GOODLEG_RIGHTBACK: case ColliderArea.DESK: seq.Kill(); break; } }
public ResultData() { joint1_pos = new Pos3(); joint2_pos = new Pos3(); joint3_pos = new Pos3(); joint4_pos = new Pos3(); joint5_pos = new Pos3(); target_pos = new Pos3(); image = new byte[0]; colliderArea = ColliderArea.NONE; }
public void PlayCaptureAnimator(int collsionArea) { ColliderArea area = (ColliderArea)collsionArea; switch (area) { case ColliderArea.GOOD_FRONT: Debug.Log("抓取成功"); break; } }
public void setTargetEnemyArea(ColliderArea area) { targetEnemyArea = area; }