Beispiel #1
0
    public void StopCapture(int collsionArea)
    {
        ColliderArea area = (ColliderArea)collsionArea;

        switch (area)
        {
        case ColliderArea.GOOD_FRONT:

        case ColliderArea.GOOD_BACK:

        case ColliderArea.GOOD_LEFT:

        case ColliderArea.GOOD_RIGHT:

        case ColliderArea.GOOD_UP:

        case ColliderArea.GOODLEG_LEFTFRONT:

        case ColliderArea.GOODLEG_LEFTBACK:

        case ColliderArea.GOODLEG_RIGHTFRONT:

        case ColliderArea.GOODLEG_RIGHTBACK:

        case ColliderArea.DESK:
            seq.Kill();
            break;
        }
    }
Beispiel #2
0
 public ResultData()
 {
     joint1_pos   = new Pos3();
     joint2_pos   = new Pos3();
     joint3_pos   = new Pos3();
     joint4_pos   = new Pos3();
     joint5_pos   = new Pos3();
     target_pos   = new Pos3();
     image        = new byte[0];
     colliderArea = ColliderArea.NONE;
 }
Beispiel #3
0
    public void PlayCaptureAnimator(int collsionArea)
    {
        ColliderArea area = (ColliderArea)collsionArea;

        switch (area)
        {
        case ColliderArea.GOOD_FRONT:
            Debug.Log("抓取成功");
            break;
        }
    }
Beispiel #4
0
 public void setTargetEnemyArea(ColliderArea area)
 {
     targetEnemyArea = area;
 }