// Start is called before the first frame update void Start() { collectablesControllerScript = GameObject.FindWithTag("GameManager").GetComponent <CollectablesController>(); hammerNC.enabled = true; hammerC.enabled = false; flowerNC.enabled = true; flowerC.enabled = false; flaskNC.enabled = true; flaskC.enabled = false; acornNC.enabled = true; acornC.enabled = false; }
// Start is called before the first frame update void Start() { collectablesControllerScript = GameObject.FindWithTag("GameManager").GetComponent <CollectablesController>(); // UI for objects collected // start them all as not collected hammerNC.enabled = true; hammerC.enabled = false; flowerNC.enabled = true; flowerC.enabled = false; flaskNC.enabled = true; flaskC.enabled = false; acornNC.enabled = true; acornC.enabled = false; }
void Start() { GameObject ccgo = GameObject.Find("Collectables Controller"); cc = ccgo.GetComponent <CollectablesController>(); }
// Start is called before the first frame update void Start() { collectablesManagerScript = GameObject.FindWithTag("GameManager").GetComponent <CollectablesController>(); collectableAudioSource = GetComponent <AudioSource>(); }