public static void GameStarts() { if (!PlayerPrefs.HasKey("played games")) { PlayerPrefs.SetInt("played games", 0); } if (Application.loadedLevel != 1) { column_pool = GameObject.Find("Physical columns pool").GetComponent <Pool>(); roof_column_pool = GameObject.Find("Roof columns pool").GetComponent <Pool>(); coin_pool = GameObject.Find("Coin pool").GetComponent <Coin_pool>(); saw_pool = GameObject.Find("Saws pool").GetComponent <Pool>(); rolling_saw_pool = GameObject.Find("Rolling saws pool").GetComponent <Pool>(); roof_saw_pool = GameObject.Find("Roof saws pool").GetComponent <Pool>(); PlayerPrefs.SetInt("played games", PlayerPrefs.GetInt("played games") + 1); } if (!PlayerPrefs.HasKey("coins")) { PlayerPrefs.SetInt("coins", 0); } coins = PlayerPrefs.GetInt("coins"); if (!PlayerPrefs.HasKey("high score")) { PlayerPrefs.SetInt("high score", 0); } high_score = PlayerPrefs.GetInt("high score"); number_of_played_games = PlayerPrefs.GetInt("played games"); }
void Start() { coin_parent = GameObject.Find("Coins").transform; coin_pool = GameObject.Find("Coin pool").GetComponent <Coin_pool>(); number_of_shapes = coin_pool.number_of_shapes; }