// Use this for initialization void Start() { _player = GameObject.FindGameObjectWithTag(Tags.playerTag); _spawnPoints = GameObject.FindGameObjectsWithTag(Tags.flowAreaTag); _ts = gameObject.GetComponent <ThreatSystem>(); StartCoroutine(SpawnWhiteCells()); StartCoroutine(SpawnRedCells()); }
// Use this for initialization void Awake() { _player = GameObject.FindGameObjectWithTag(Tags.playerTag).GetComponent <Player>(); _threatSystem = GameObject.FindGameObjectWithTag(Tags.gameManager).GetComponent <ThreatSystem>(); }