public void SetTextures(CoherentUILiveGameView liveView, RenderTexture rt, Texture2D tex) { m_LiveView = liveView; m_RenderTexture = rt; m_Texture = tex; }
public void OnEnable() { m_Target = target as CoherentUILiveGameView; m_Fields = CoherentExposeProperties.GetProperties(m_Target); }