Example #1
0
	public void SetTextures(CoherentUILiveGameView liveView, RenderTexture rt, Texture2D tex)
	{
		m_LiveView = liveView;
		m_RenderTexture = rt;
		m_Texture = tex;
	}
Example #2
0
 public void OnEnable()
 {
     m_Target = target as CoherentUILiveGameView;
     m_Fields = CoherentExposeProperties.GetProperties(m_Target);
 }
	public void OnEnable() {
		m_Target = target as CoherentUILiveGameView;
		m_Fields = CoherentExposeProperties.GetProperties(m_Target);
	}
 public void SetTextures(CoherentUILiveGameView liveView, RenderTexture rt, Texture2D tex)
 {
     m_LiveView      = liveView;
     m_RenderTexture = rt;
     m_Texture       = tex;
 }