// Sets any variable that needs to be set during Start() private void SetStartVariables() { ResetDelegates(); playerNumberString = playerNumber.ToString(); startStamina = stamina; startKnockbackSpeed = knockbackSpeed; playerAnim = GetComponentInChildren <Animator>(); shieldCode = shield.GetComponent <Code_Shield>(); rigidbod = GetComponent <Rigidbody>(); }
// Sets any variable that needs to be set during Start() private void SetStartVariables() { if (onHitPS.isEmitting) { onHitPS.Stop(); } ResetDelegates(); playerNumberString = playerNumber.ToString(); startStamina = stamina; startMultiplier = damageMultiplier; startKnockbackSpeed = knockbackSpeed; playerAnim = GetComponentInChildren <Animator>(); shieldCode = shield.GetComponent <Code_Shield>(); rigidbod = GetComponent <Rigidbody>(); }