void ReleaseDesignerOutlets () { if (GameView != null) { GameView.Dispose (); GameView = null; } }
void ReleaseDesignerOutlets() { if (BackButton != null) { BackButton.Dispose(); BackButton = null; } if (BackImage != null) { BackImage.Dispose(); BackImage = null; } if (GameUIView != null) { GameUIView.Dispose(); GameUIView = null; } }