public EditorConsole(Clunker.Scene scene) { _outputs = new List <string>(); _interpreter = new Interpreter(); _interpreter.SetVariable("Scene", scene); _interpreter.SetVariable("this", new Dictionary <string, object>()); }
public SystemList(Clunker.Scene scene) { _propertyGrid = new PropertyGrid(scene.World); _scene = scene; }
public EditorMenu(Clunker.Scene scene, List <IEditor> editors) { Editors = editors; scene.LogicSystems.AddRange(editors); }