Пример #1
0
 public EditorConsole(Clunker.Scene scene)
 {
     _outputs     = new List <string>();
     _interpreter = new Interpreter();
     _interpreter.SetVariable("Scene", scene);
     _interpreter.SetVariable("this", new Dictionary <string, object>());
 }
Пример #2
0
 public SystemList(Clunker.Scene scene)
 {
     _propertyGrid = new PropertyGrid(scene.World);
     _scene        = scene;
 }
Пример #3
0
 public EditorMenu(Clunker.Scene scene, List <IEditor> editors)
 {
     Editors = editors;
     scene.LogicSystems.AddRange(editors);
 }