Пример #1
0
    // Use this for initialization
    void Start()
    {
        clickedClueList   = new List <Clue>();
        currentValidClues = 0;
        lengthCCL         = -1;
        tempClueCount     = 0;

        testRect = GameObject.Find("testRect").GetComponent <RectTransform>();
        testRect.Translate(1, 10, 0);

        clueBoard = GameObject.Find("clueBoard").GetComponent <ClueBoard>();
    }
Пример #2
0
    // Use this for initialization
    void Start()
    {
        //initialize variables
        inInv          = false;
        imgVisible     = false;
        connection1    = false;
        connection2    = false;
        inClueList     = false;
        isSelected     = false;
        posInClueList  = -1;
        numConnections = 0;

        clueBoard.transform.Find(clueName).gameObject.SetActive(false);



        clueBoard = GameObject.Find("clueBoard").GetComponent <ClueBoard>();

        clueButton.onClick.AddListener(onButtonClick);
    }
Пример #3
0
 // Use this for initialization
 void Start()
 {
     submitButton = GameObject.Find("Submit").GetComponent <Button>();
     submitButton.onClick.AddListener(submitAnswer);
     clueBoard = GameObject.Find("clueBoard").GetComponent <ClueBoard>();
 }
 // Use this for initialization
 void Start()
 {
     resetButton = GameObject.Find("Reset").GetComponent <Button>();
     resetButton.onClick.AddListener(resetBoard);
     clueBoard = GameObject.Find("clueBoard").GetComponent <ClueBoard>();
 }
Пример #5
0
 // Use this for initialization
 void Start()
 {
     inventoryClues = new List <string>();
     clueBoard      = GameObject.Find("clueBoard").GetComponent <ClueBoard>();
 }