// Use this for initialization void Start() { clickedClueList = new List <Clue>(); currentValidClues = 0; lengthCCL = -1; tempClueCount = 0; testRect = GameObject.Find("testRect").GetComponent <RectTransform>(); testRect.Translate(1, 10, 0); clueBoard = GameObject.Find("clueBoard").GetComponent <ClueBoard>(); }
// Use this for initialization void Start() { //initialize variables inInv = false; imgVisible = false; connection1 = false; connection2 = false; inClueList = false; isSelected = false; posInClueList = -1; numConnections = 0; clueBoard.transform.Find(clueName).gameObject.SetActive(false); clueBoard = GameObject.Find("clueBoard").GetComponent <ClueBoard>(); clueButton.onClick.AddListener(onButtonClick); }
// Use this for initialization void Start() { submitButton = GameObject.Find("Submit").GetComponent <Button>(); submitButton.onClick.AddListener(submitAnswer); clueBoard = GameObject.Find("clueBoard").GetComponent <ClueBoard>(); }
// Use this for initialization void Start() { resetButton = GameObject.Find("Reset").GetComponent <Button>(); resetButton.onClick.AddListener(resetBoard); clueBoard = GameObject.Find("clueBoard").GetComponent <ClueBoard>(); }
// Use this for initialization void Start() { inventoryClues = new List <string>(); clueBoard = GameObject.Find("clueBoard").GetComponent <ClueBoard>(); }