void PopulateElementsFromCloud()
 {
     elements.nameLabel.text          = Cloud.StringForKey("name");
     elements.soundToggle.isOn        = Cloud.BoolForKey("sound");
     elements.volumeSlider.value      = Cloud.FloatForKey("volume");
     elements.levelDropdown.value     = Cloud.IntForKey("level");
     elements.firstTrophyToggle.isOn  = Cloud.BoolForKey("firstTrophy");
     elements.secondTrophyToggle.isOn = Cloud.BoolForKey("secondTrophy");
     elements.thirdTrophyToggle.isOn  = Cloud.BoolForKey("thirdTrophy");
 }