void PopulateElementsFromCloud() { elements.nameLabel.text = Cloud.StringForKey("name"); elements.soundToggle.isOn = Cloud.BoolForKey("sound"); elements.volumeSlider.value = Cloud.FloatForKey("volume"); elements.levelDropdown.value = Cloud.IntForKey("level"); elements.firstTrophyToggle.isOn = Cloud.BoolForKey("firstTrophy"); elements.secondTrophyToggle.isOn = Cloud.BoolForKey("secondTrophy"); elements.thirdTrophyToggle.isOn = Cloud.BoolForKey("thirdTrophy"); }