Пример #1
0
    void patternStart()
    {
        aniScript.enemyPattern = CloseAttackEnemyType01AtkPattern.patternClose;
        aniScript.patternChoice(0);

        closeAttackTypeNormalColliderCon.isAttack = true;
    }
 void patternStart()
 {
     aniScript.enemyPattern = CloseAttackEnemyType01AtkPattern.patternFar;
     aniScript.patternChoice(1);
 }
Пример #3
0
 void isClose()
 {
     enemyPattern = CloseAttackTypeNormalPattern.patternClose;
     bossWeaponSwordOn();
     aniScript.patternChoice(0);
 }