void patternStart() { aniScript.enemyPattern = CloseAttackEnemyType01AtkPattern.patternClose; aniScript.patternChoice(0); closeAttackTypeNormalColliderCon.isAttack = true; }
void patternStart() { aniScript.enemyPattern = CloseAttackEnemyType01AtkPattern.patternFar; aniScript.patternChoice(1); }
void isClose() { enemyPattern = CloseAttackTypeNormalPattern.patternClose; bossWeaponSwordOn(); aniScript.patternChoice(0); }