protected override void OnUpdate(ClockTimeSpan gameClockElapsed) { if (Input.Unhandled.Keys[KeyCode.Escape]) { AgateApp.IsAlive = false; } }
protected override void OnUpdate(ClockTimeSpan gameClockElapsed) { if (Input.Unhandled.Keys[KeyCode.Escape]) { IsFinished = true; } }
protected override void OnUpdate(ClockTimeSpan gameClockElapsed) { if (system.Particles.Any(p => double.IsNaN(p.Position.X))) { running = false; } if (running) { Advance(gameClockElapsed.TotalSeconds); } }
protected override void OnUpdate(ClockTimeSpan gameClockElapsed) { time += gameClockElapsed.TotalSeconds; }
protected override void OnUpdate(ClockTimeSpan gameClockElapsed) { }
private void Update(ClockTimeSpan elapsed) { position += playerOne.LeftStick * 200 * elapsed.TotalSeconds; poly = poly.Rotate(elapsed.TotalSeconds * 5 * (playerOne.LeftTrigger - playerOne.RightTrigger)); }
protected override void OnUpdate(ClockTimeSpan args) { }
protected override void OnUpdate(ClockTimeSpan gameClockElapsed) { facet.InterfaceRoot.OnUpdate(gameClockElapsed, true); }