public static int get_m_targetPosition(IntPtr l) { int result; try { ClientActorActSkill clientActorActSkill = (ClientActorActSkill)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, clientActorActSkill.m_targetPosition); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int constructor(IntPtr l) { int result; try { ClientActorActSkill o = new ClientActorActSkill(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_skillInfo(IntPtr l) { int result; try { ClientActorActSkill clientActorActSkill = (ClientActorActSkill)LuaObject.checkSelf(l); ConfigDataSkillInfo skillInfo; LuaObject.checkType <ConfigDataSkillInfo>(l, 2, out skillInfo); clientActorActSkill.m_skillInfo = skillInfo; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_hits(IntPtr l) { int result; try { ClientActorActSkill clientActorActSkill = (ClientActorActSkill)LuaObject.checkSelf(l); List <ClientActorHitInfo> hits; LuaObject.checkType <List <ClientActorHitInfo> >(l, 2, out hits); clientActorActSkill.m_hits = hits; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_targetPosition(IntPtr l) { int result; try { ClientActorActSkill clientActorActSkill = (ClientActorActSkill)LuaObject.checkSelf(l); GridPosition targetPosition; LuaObject.checkValueType <GridPosition>(l, 2, out targetPosition); clientActorActSkill.m_targetPosition = targetPosition; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }