void GrowCloud() { SoundManager.Get().PlaySound(SoundManager.Sounds.Clouds); timesGrown++; transform.localScale *= growthFactor; ScaleShadow(shadowGrowthFactor); if (timesGrown >= clouds.Length) { GetComponent <SpriteRenderer>().sortingLayerName = "Draggable"; clickable = gameObject.AddComponent <Clickable>(); clickable.interactableDuring = Clickable.InteractableDuring.day; clickable.outLine = outline; GameplayController.clickableObjects.Add(clickable); clickable.EndCorrectState(); StartCoroutine(RainAndCompleteStep2()); } }