/* * bool BuildWall(GameObject currentSelectObject) * { * Clickable clickable = currentSelectObject.GetComponent<Clickable>(); * if (clickable.CanBuildWall()) * { * GameObject go = clickable.BuildWall(); * // library.buildings.AddWall(go.GetComponent<Wall>()); * LandWasChanged(); * currentButton.GetComponent<UIButton>().SetReload(2); * * * // currentButton.GetComponent<UIButton>().SetReload(GameplayConstants.WallButtonReloadTime); * return true; * } * else * return false; * * }*/ bool BuildSafeCupol(GameObject currentSelectObject) { Clickable clickable = currentSelectObject.GetComponent <Clickable>(); if (clickable.CanBuildSafeCupol()) { GameObject go = clickable.BuildSafeCupol(); //library.buildings.AddSafeCupol(go.GetComponent<SafeCupol>()); LandWasChanged(); currentButton.GetComponent <UIButton>().SetReload(GameplayConstants.SafeCupolButtonReloadTime); return(true); } else { return(false); } }