private void Reset(float[] DNA) { map = new CleanedSpaceMap(robotWidth); negativeFitness = 0; GameObject.Find("Trail").GetComponent <TrailRenderer>().Clear(); dead = false; brain = new Perceptron(DNA); }
void Start() { manager = GameObject.Find("Manager").GetComponent <LearningSceneManager>(); robotWidth = GetComponent <Renderer>().bounds.size.x; map = new CleanedSpaceMap(robotWidth); }