private static void update(string str = "all") { switch (str) { case "regras": ClassicModeManager.LoadList(); break; case "config": ConfigGS.Load(); break; case "event": UpdateEvents(); break; case "serverlist": ServersXML.Reload(); break; default: Console.WriteLine(" Syntaxy Error"); break; } }
public static void Main(string[] args) { Printf.blue("[Licença de uso]", false); Printf.blue("[+] Esta é uma versão compilada para Project Bloodi!!!", false); Printf.blue("[+] https://github.com/luisfeliperm", false); Printf.info("\n\n\n Iniciando servidor...", false); Thread.Sleep(5000); Console.Clear(); TimeStarted = DateTime.Now; SaveLog.aplication = "game"; Console.Title = "PointBlank - Game"; header(true); // Validações System.Reflection.Assembly assembly = System.Reflection.Assembly.GetExecutingAssembly(); FileVersionInfo fileVersion = FileVersionInfo.GetVersionInfo(assembly.Location); if (!Compatible.Check(fileVersion.FileVersion, "game") || !ServerLicense.check() || !ServerPasswd.Compare(args)) { Console.ReadKey(); return; } SaveLog.checkDirectorys(); ConfigGS.Load(); WelcomeXML.Load(); BasicInventoryXML.Load(); ServerConfig.Load(); ServersXML.Load(); ChannelsXML.Load(ConfigGS.serverId); EventLoader.LoadAll(); RankUp.load(); TitlesXML.Load(); TitleAwardsXML.Load(); ClanManager.Load(); NickFilter.Load(); MissionCardXML.LoadBasicCards(1); BattleServerJSON.Load(); RankXML.Load(); RankXML.LoadAwards(); ClanRankXML.Load(); MissionAwards.Load(); MissionsXML.Load(); Translation.Load(); ShopManager.Load(1); ClassicModeManager.LoadList(); RandomBoxXML.LoadBoxes(); CupomEffectManager.LoadCupomFlags(); Game_SyncNet.Start(); bool started = GameManager.Start(); if (started) { cpuMonitor.updateRAM(); } header(false); while (true) { Console.ForegroundColor = ConsoleColor.Red; Console.Write("[SHELL]# "); Console.ForegroundColor = ConsoleColor.White; String input = Console.ReadLine(); if (string.IsNullOrEmpty(input)) { continue; } Comandos.checkCmd(input); } //Process.GetCurrentProcess().WaitForExit(); }