Пример #1
0
 public void updateHoverInfo(string check)
 {
     lookup.Lookup(check);
     //image.sprite = .... Not sure how to do this yet. Figure it out later.
     className.text   = lookup.name2String();
     attack.text      = "Attack: " + lookup.attack;
     defense.text     = "Defense: " + lookup.defense;
     cost.text        = lookup.cost + "\nCost";
     description.text = lookup.description;
 }
Пример #2
0
 public void updateHoverInfo(string check)
 {
     lookup.Lookup(check);
     foreach (Transform t in this.transform)
     {
         if (t.gameObject.name == "Image")
         {
             TextureManager.applySprite(t.gameObject, lookup.texture[StateMachine.currentTurn() - 1]);
         }
     }
     className.text   = lookup.name2String();
     attack.text      = "Attack: " + lookup.attack;
     defense.text     = "Defense: " + lookup.defense;
     cost.text        = lookup.cost + "\nCost";
     description.text = lookup.description;
 }