public void updateHoverInfo(string check) { lookup.Lookup(check); //image.sprite = .... Not sure how to do this yet. Figure it out later. className.text = lookup.name2String(); attack.text = "Attack: " + lookup.attack; defense.text = "Defense: " + lookup.defense; cost.text = lookup.cost + "\nCost"; description.text = lookup.description; }
public void updateHoverInfo(string check) { lookup.Lookup(check); foreach (Transform t in this.transform) { if (t.gameObject.name == "Image") { TextureManager.applySprite(t.gameObject, lookup.texture[StateMachine.currentTurn() - 1]); } } className.text = lookup.name2String(); attack.text = "Attack: " + lookup.attack; defense.text = "Defense: " + lookup.defense; cost.text = lookup.cost + "\nCost"; description.text = lookup.description; }