private void SetResourceTiles() { if (!Game.Started) { return; } while (_resourceTiles.Count > Size) { _resourceTiles.RemoveAt(_resourceTiles.Count - 1); } if (_resourceTiles.Count == Size) { return; } if (_resourceTiles.Count < Size) { IEnumerable <ITile> tiles = CityTiles.Where(t => !OccupiedTile(t) && !ResourceTiles.Contains(t)).OrderByDescending(t => FoodValue(t)).ThenByDescending(t => ShieldValue(t)).ThenByDescending(t => TradeValue(t)); if (tiles.Count() > 0) { _resourceTiles.Add(tiles.First()); } } UpdateSpecialists(); }
private void SetResourceTiles() { if (!Game.Started) { return; } while (_resourceTiles.Count > Size) { _resourceTiles.RemoveAt(_resourceTiles.Count - 1); } if (_resourceTiles.Count == Size) { return; } if (_resourceTiles.Count < Size) { IEnumerable <ITile> tiles = CityTiles.Where(t => !OccupiedTile(t) && !ResourceTiles.Contains(t)).OrderByDescending(t => t.Food).ThenByDescending(t => t.Shield).ThenByDescending(t => t.Trade); if (tiles.Count() > 0) { _resourceTiles.Add(tiles.First()); } } if (HasWonder <Colossus>() && !this.Player.WonderObsolete <Colossus>()) { ApplyColossusTradeModifier(); } UpdateSpecialists(); }