Пример #1
0
 public void SetResourceTile(ITile tile)
 {
     if (tile == null || OccupiedTile(tile) || !CityTiles.Contains(tile) || (tile.X == X && tile.Y == Y) || (_resourceTiles.Count >= Size && !_resourceTiles.Contains(tile)))
     {
         ResetResourceTiles();
         return;
     }
     if (_resourceTiles.Contains(tile))
     {
         _resourceTiles.Remove(tile);
         return;
     }
     _resourceTiles.Add(tile);
     UpdateSpecialists();
 }
Пример #2
0
 public void SetResourceTile(ITile tile)
 {
     if (tile == null || OccupiedTile(tile) || !CityTiles.Contains(tile) || (tile.X == X && tile.Y == Y) || (_resourceTiles.Count >= Size && !_resourceTiles.Contains(tile)))
     {
         ResetResourceTiles();
         return;
     }
     if (_resourceTiles.Contains(tile))
     {
         tile.SpecialTrade = 0;                                  // clear out Colossus effect.
         _resourceTiles.Remove(tile);
         return;
     }
     _resourceTiles.Add(tile);
     if (HasWonder <Colossus>() && !this.Player.WonderObsolete <Colossus>())
     {
         ApplyColossusTradeModifier();
     }
     UpdateSpecialists();
 }