private void Start() { cityScript = cityGameObject.GetComponent <CityShems>(); timeForNextLunarCircle = cityScript.Get_time() + timeOfALunarCircle; my_disasters = canvaDisaster.GetComponentsInChildren <Disaster_Aure>(); }
private void Start() { numberOfDisasters = 0; cityScript = cityGameObject.GetComponent <CityShems>(); for (int i = 0; i < canvaDisaster.transform.childCount; i++) { my_disasters.Add(canvaDisaster.transform.GetChild(i).gameObject); numberOfDisasters++; } if (numberOfDisasters == 0) { Debug.Log("Not enought disasters"); } currentLunarCycleNumber = cityScript.GetLunarCycleNumber(); pauseText.text = ""; }