Esempio n. 1
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    private void Start()
    {
        cityScript             = cityGameObject.GetComponent <CityShems>();
        timeForNextLunarCircle = cityScript.Get_time() + timeOfALunarCircle;

        my_disasters = canvaDisaster.GetComponentsInChildren <Disaster_Aure>();
    }
Esempio n. 2
0
    private void Start()
    {
        numberOfDisasters = 0;

        cityScript = cityGameObject.GetComponent <CityShems>();
        for (int i = 0; i < canvaDisaster.transform.childCount; i++)
        {
            my_disasters.Add(canvaDisaster.transform.GetChild(i).gameObject);
            numberOfDisasters++;
        }
        if (numberOfDisasters == 0)
        {
            Debug.Log("Not enought disasters");
        }
        currentLunarCycleNumber = cityScript.GetLunarCycleNumber();
        pauseText.text          = "";
    }