Пример #1
0
        public SymbolControl(Circuit.Symbol S) : base(S)
        {
            layout = Component.LayoutSymbol();

            S.Component.PropertyChanged += (o, e) => RefreshLayout();

            MouseMove += OnMouseMove;
        }
Пример #2
0
        protected override Size ArrangeOverride(Size arrangeBounds)
        {
            Circuit.Symbol sym = Symbol;
            Point          b1  = ToPoint(sym.LowerBound - sym.Position);
            Point          b2  = ToPoint(sym.UpperBound - sym.Position);

            return(new Size(Math.Abs(b2.X - b1.X), Math.Abs(b2.Y - b1.Y)));
        }
Пример #3
0
        public override void MouseMove(Circuit.Coord At)
        {
            Circuit.Symbol symbol = overlay.Symbol;

            symbol.Position = At;

            // Don't allow symbols to be placed on an existing symbol.
            //Target.Cursor = Target.InRect(symbol.LowerBound, symbol.UpperBound).Any() ? Cursors.No : Cursors.None;
            overlay.Visibility = Visibility.Visible;
        }
Пример #4
0
        public override bool KeyDown(KeyEventArgs Event)
        {
            Circuit.Symbol symbol = overlay.Symbol;
            switch (Event.Key)
            {
            case Key.Left: symbol.Rotation += 1; break;

            case Key.Right: symbol.Rotation -= 1; break;

            case Key.Down: symbol.Flip = !symbol.Flip; break;

            case Key.Up: symbol.Flip = !symbol.Flip; break;

            default: return(base.KeyDown(Event));
            }
            return(true);
        }
Пример #5
0
        public override void MouseDown(Circuit.Coord At)
        {
            if (overlay.Visibility != Visibility.Visible)
                return;

            Circuit.Symbol S = new Circuit.Symbol(overlay.Component.Clone())
            {
                Position = overlay.Symbol.Position,
                Rotation = overlay.Symbol.Rotation,
                Flip = overlay.Symbol.Flip,
            };
            Editor.Add(S);
            Editor.Select(S);

            overlay.Pen.Brush = Brushes.Black;
            if ((Keyboard.Modifiers & ModifierKeys.Control) == 0)
                Target.Tool = new SelectionTool(Editor);
        }
Пример #6
0
        public override void MouseDown(Circuit.Coord At)
        {
            if (overlay.Visibility != Visibility.Visible)
            {
                return;
            }

            Circuit.Symbol S = new Circuit.Symbol(overlay.Component.Clone())
            {
                Position = overlay.Symbol.Position,
                Rotation = overlay.Symbol.Rotation,
                Flip     = overlay.Symbol.Flip,
            };
            Editor.Add(S);
            Editor.Select(S);

            overlay.Pen.Brush = Brushes.Black;
            if ((Keyboard.Modifiers & ModifierKeys.Control) == 0)
            {
                Target.Tool = new SelectionTool(Editor);
            }
        }
Пример #7
0
        public LiveSimulation(Circuit.Schematic Simulate, Audio.Device Device, Audio.Channel[] Inputs, Audio.Channel[] Outputs)
        {
            try
            {
                InitializeComponent();

                // Make a clone of the schematic so we can mess with it.
                Circuit.Schematic clone = Circuit.Schematic.Deserialize(Simulate.Serialize(), Log);
                clone.Elements.ItemAdded   += OnElementAdded;
                clone.Elements.ItemRemoved += OnElementRemoved;
                Schematic = new SimulationSchematic(clone);
                Schematic.SelectionChanged += OnProbeSelected;

                // Build the circuit from the schematic.
                circuit = Schematic.Schematic.Build(Log);

                // Create the input and output controls.
                IEnumerable <Circuit.Component> components = circuit.Components;

                // Create audio input channels.
                for (int i = 0; i < Inputs.Length; ++i)
                {
                    InputChannels.Add(new InputChannel(i)
                    {
                        Name = Inputs[i].Name
                    });
                }

                ComputerAlgebra.Expression speakers = 0;

                foreach (Circuit.Component i in components)
                {
                    Circuit.Symbol S = i.Tag as Circuit.Symbol;
                    if (S == null)
                    {
                        continue;
                    }

                    SymbolControl tag = (SymbolControl)S.Tag;
                    if (tag == null)
                    {
                        continue;
                    }

                    // Create potentiometers.
                    Circuit.IPotControl c = i as Circuit.IPotControl;
                    if (c != null)
                    {
                        PotControl pot = new PotControl()
                        {
                            Width      = 80,
                            Height     = 80,
                            Opacity    = 0.5,
                            FontSize   = 15,
                            FontWeight = FontWeights.Bold,
                        };
                        Schematic.overlays.Children.Add(pot);
                        Canvas.SetLeft(pot, Canvas.GetLeft(tag) - pot.Width / 2 + tag.Width / 2);
                        Canvas.SetTop(pot, Canvas.GetTop(tag) - pot.Height / 2 + tag.Height / 2);

                        pot.Value         = c.PotValue;
                        pot.ValueChanged += x => { c.PotValue = x; UpdateSimulation(false); };

                        pot.MouseEnter += (o, e) => pot.Opacity = 0.95;
                        pot.MouseLeave += (o, e) => pot.Opacity = 0.5;
                    }

                    // Create Buttons.
                    Circuit.IButtonControl b = i as Circuit.IButtonControl;
                    if (b != null)
                    {
                        Button button = new Button()
                        {
                            Width      = tag.Width,
                            Height     = tag.Height,
                            Opacity    = 0.5,
                            Background = Brushes.White,
                        };
                        Schematic.overlays.Children.Add(button);
                        Canvas.SetLeft(button, Canvas.GetLeft(tag));
                        Canvas.SetTop(button, Canvas.GetTop(tag));

                        button.Click += (o, e) =>
                        {
                            // Click all the buttons in the group.
                            foreach (Circuit.IButtonControl j in components.OfType <Circuit.IButtonControl>().Where(x => x.Group == b.Group))
                            {
                                j.Click();
                            }
                            UpdateSimulation(true);
                        };

                        button.MouseEnter += (o, e) => button.Opacity = 0.95;
                        button.MouseLeave += (o, e) => button.Opacity = 0.5;
                    }

                    Circuit.Speaker output = i as Circuit.Speaker;
                    if (output != null)
                    {
                        speakers += output.V;
                    }

                    // Create input controls.
                    Circuit.Input input = i as Circuit.Input;
                    if (input != null)
                    {
                        tag.ShowText = false;

                        ComboBox combo = new ComboBox()
                        {
                            Width             = 80,
                            Height            = 24,
                            Opacity           = 0.5,
                            IsEditable        = true,
                            SelectedValuePath = "Tag",
                        };

                        foreach (InputChannel j in InputChannels)
                        {
                            combo.Items.Add(new ComboBoxItem()
                            {
                                Tag     = j,
                                Content = j.Name
                            });
                        }

                        Schematic.overlays.Children.Add(combo);
                        Canvas.SetLeft(combo, Canvas.GetLeft(tag) - combo.Width / 2 + tag.Width / 2);
                        Canvas.SetTop(combo, Canvas.GetTop(tag) - combo.Height / 2 + tag.Height / 2);

                        ComputerAlgebra.Expression V = Circuit.Component.DependentVariable(input.Name, Circuit.Component.t);
                        inputs[V] = new SignalChannel(0);

                        combo.SelectionChanged += (o, e) =>
                        {
                            if (combo.SelectedItem != null)
                            {
                                ComboBoxItem it = (ComboBoxItem)combo.SelectedItem;
                                inputs[V] = new InputChannel(((InputChannel)it.Tag).Index);
                            }
                        };

                        combo.AddHandler(TextBox.KeyDownEvent, new KeyEventHandler((o, e) =>
                        {
                            try
                            {
                                inputs[V] = new SignalChannel(Circuit.Quantity.Parse(combo.Text, Circuit.Units.V));
                            }
                            catch (Exception)
                            {
                                // If there is an error in the expression, zero out the signal.
                                inputs[V] = new SignalChannel(0);
                            }
                        }));

                        if (combo.Items.Count > 0)
                        {
                            combo.SelectedItem = combo.Items[0];
                        }
                        else
                        {
                            combo.Text = "0 V";
                        }

                        combo.MouseEnter += (o, e) => combo.Opacity = 0.95;
                        combo.MouseLeave += (o, e) => combo.Opacity = 0.5;
                    }
                }

                // Create audio output channels.
                for (int i = 0; i < Outputs.Length; ++i)
                {
                    OutputChannel c = new OutputChannel(i)
                    {
                        Name = Outputs[i].Name, Signal = speakers
                    };
                    c.PropertyChanged += (o, e) => { if (e.PropertyName == "Signal")
                                                     {
                                                         RebuildSolution();
                                                     }
                    };
                    OutputChannels.Add(c);
                }


                // Begin audio processing.
                if (Inputs.Any() || Outputs.Any())
                {
                    stream = Device.Open(ProcessSamples, Inputs, Outputs);
                }
                else
                {
                    stream = new NullStream(ProcessSamples);
                }

                ContentRendered += (o, e) => RebuildSolution();

                Closed += (s, e) => stream.Stop();
            }
            catch (Exception Ex)
            {
                MessageBox.Show(Ex.Message, "Error", MessageBoxButton.OK, MessageBoxImage.Error);
            }
        }