void ActivateObjective(AssaultObjective objective) { if (objective) { CurrentObjective = objective; objective.gameObject.SetActive(true); SpawnFlag(); print (objective.displayText); } else { CurrentObjective = null; } }
void ActivateObjective(AssaultObjective objective) { if (objective) { CurrentObjective = objective; objective.gameObject.SetActive(true); SpawnFlag(); print(objective.displayText); } else { CurrentObjective = null; } }