Пример #1
0
    // Use this for initialization
    void Start()
    {
        romance.Prepare();
        dialogue      = "";
        characterName = "Mateo";
        pose          = 0;
        guion         = GameObject.Find("DialogueParser").GetComponent <DialogueParser>();
        lineNum       = 0;

        choiceBox1 = GameObject.Find("Button1").GetComponent <ChoiceButton> ();
        choiceBox2 = GameObject.Find("Button2").GetComponent <ChoiceButton> ();
        choiceBox3 = GameObject.Find("Button3").GetComponent <ChoiceButton> ();

        choiceBox1.GetComponent <Button>().onClick.AddListener(() => Responder1());
        choiceBox2.GetComponent <Button>().onClick.AddListener(() => Responder2());
        choiceBox3.GetComponent <Button>().onClick.AddListener(() => Responder3());

        SetDialog(1);

        //SpriteRenderer ganaste = GameObject.Find ("huevito").GetComponent<SpriteRenderer> ();
        //SpriteRenderer sr = gameObject.GetComponent<SpriteRenderer>();

        Analytics.CustomEvent("DialogosEmpezar", new Dictionary <string, object> {
            { "quien", Controlador.NombresPerfiles[SceneManager.GetActiveScene().buildIndex] }
        });
    }
Пример #2
0
 void Destroy()
 {
     choiceBox1.GetComponent <Button>().onClick.RemoveListener(() => Responder1());
     choiceBox2.GetComponent <Button>().onClick.RemoveListener(() => Responder2());
     choiceBox3.GetComponent <Button>().onClick.RemoveListener(() => Responder3());
 }