// Use this for initialization void Start() { romance.Prepare(); dialogue = ""; characterName = "Mateo"; pose = 0; guion = GameObject.Find("DialogueParser").GetComponent <DialogueParser>(); lineNum = 0; choiceBox1 = GameObject.Find("Button1").GetComponent <ChoiceButton> (); choiceBox2 = GameObject.Find("Button2").GetComponent <ChoiceButton> (); choiceBox3 = GameObject.Find("Button3").GetComponent <ChoiceButton> (); choiceBox1.GetComponent <Button>().onClick.AddListener(() => Responder1()); choiceBox2.GetComponent <Button>().onClick.AddListener(() => Responder2()); choiceBox3.GetComponent <Button>().onClick.AddListener(() => Responder3()); SetDialog(1); //SpriteRenderer ganaste = GameObject.Find ("huevito").GetComponent<SpriteRenderer> (); //SpriteRenderer sr = gameObject.GetComponent<SpriteRenderer>(); Analytics.CustomEvent("DialogosEmpezar", new Dictionary <string, object> { { "quien", Controlador.NombresPerfiles[SceneManager.GetActiveScene().buildIndex] } }); }
void Destroy() { choiceBox1.GetComponent <Button>().onClick.RemoveListener(() => Responder1()); choiceBox2.GetComponent <Button>().onClick.RemoveListener(() => Responder2()); choiceBox3.GetComponent <Button>().onClick.RemoveListener(() => Responder3()); }