Пример #1
0
        public void SwitchChessPieceStatue()
        {
            int index = (int)m_chessStatue;

            m_chessStatue = (ChessStatue)(++index % ChessStatus.Length);
            GFLog.Debug(gameObject.name + " is " + ChessStatus[(int)m_chessStatue]);
        }
Пример #2
0
 public void SuspendChessPieceObject()
 {
     m_chessStatue = ChessStatue.Suspend;
     GFLog.Debug(gameObject.name + " is " + ChessStatus[(int)m_chessStatue]);
 }
Пример #3
0
 public void ResetChessPieceObject()
 {
     m_chessStatue = ChessStatue.Normal;
     GFLog.Debug(gameObject.name + " is " + ChessStatus[(int)m_chessStatue]);
 }
Пример #4
0
 private void Start()
 {
     m_chessStatue = ChessStatue.Normal;
     ChessStatus   = Enum.GetNames(typeof(ChessStatue));
 }