public void SwitchChessPieceStatue() { int index = (int)m_chessStatue; m_chessStatue = (ChessStatue)(++index % ChessStatus.Length); GFLog.Debug(gameObject.name + " is " + ChessStatus[(int)m_chessStatue]); }
public void SuspendChessPieceObject() { m_chessStatue = ChessStatue.Suspend; GFLog.Debug(gameObject.name + " is " + ChessStatus[(int)m_chessStatue]); }
public void ResetChessPieceObject() { m_chessStatue = ChessStatue.Normal; GFLog.Debug(gameObject.name + " is " + ChessStatus[(int)m_chessStatue]); }
private void Start() { m_chessStatue = ChessStatue.Normal; ChessStatus = Enum.GetNames(typeof(ChessStatue)); }