Пример #1
0
 public void SetCurrentCheckpoint(Checkpoints newCurrentCheckpoint) //Changes current checkpoint when player walks through checkpoint.
 {
     if (currentCheckpoint != null)                                 //If there is already a checkpoint
     {
         currentCheckpoint.SetIsActivated(false);                   //Set that checkpoint to false
     }
     currentCheckpoint = newCurrentCheckpoint;                      //Make current checkpoint equal the new checkpoint
     currentCheckpoint.SetIsActivated(true);                        //Activate checkpoint
 }
Пример #2
0
    public void SetCurrentCheckpoint(Checkpoints newCurrentCheckpoint)
    {
        if (currentCheckpoint != null)
        {
            currentCheckpoint.SetIsActivated(false);
        }

        currentCheckpoint = newCurrentCheckpoint;
        currentCheckpoint.SetIsActivated(true);
    }