Пример #1
0
    //Oblicza dopasowanie auta
    float FitnessFunc()
    {
        float fitness = 0, dist2 = 0.1f, dist3 = 0, dist4 = 0, dist5 = 0;

        int currentpoint = 0;

        currentpoint = ChPoints.NearestPoint(gameObject.transform);


        if (currentpoint > 0)
        {
            dist2 = Vector3.Distance(gameObject.transform.position, ChPoints.Points[currentpoint - 1].position);
            dist3 = Vector3.Distance(ChPoints.Points[currentpoint].position, ChPoints.Points[currentpoint - 1].position);
        }
        if (currentpoint < ChPoints.Points.Length - 1)
        {
            dist4 = Vector3.Distance(gameObject.transform.position, ChPoints.Points[currentpoint + 1].position);
            dist5 = Vector3.Distance(ChPoints.Points[currentpoint].position, ChPoints.Points[currentpoint + 1].position);
        }

        return(fitness += currentpoint - (dist3 / dist2) + (dist5 / dist4));
    }