/// <summary>Raised after the player moves the in-game cursor.</summary> /// <param name="e">The event data.</param> public void OnCursorMoved(CursorMovedEventArgs e) { if (_debounceTimer > 0) { return; } _resetRecipesCheckbox.OnCursorMoved(e); _useExperienceMultiplierCheckbox.OnCursorMoved(e); _painlessPrestigeModeCheckbox.OnCursorMoved(e); _tierOneCostEditor.OnCursorMoved(e); _tierTwoCostEditor.OnCursorMoved(e); _pointsPerPrestigeEditor.OnCursorMoved(e); _experiencePerPainlessPrestigeEditor.OnCursorMoved(e); }