/// <summary>Raised after the player presses a button on the keyboard, controller, or mouse.</summary> /// <param name="e">The event data.</param> /// <param name="isClick">Whether the button press is a click.</param> public void OnButtonPressed(ButtonPressedEventArgs e, bool isClick) { if (_debounceTimer > 0) { return; } _resetRecipesCheckbox.OnButtonPressed(e, isClick); _useExperienceMultiplierCheckbox.OnButtonPressed(e, isClick); _painlessPrestigeModeCheckbox.OnButtonPressed(e, isClick); _tierOneCostEditor.OnButtonPressed(e, isClick); _tierTwoCostEditor.OnButtonPressed(e, isClick); _pointsPerPrestigeEditor.OnButtonPressed(e, isClick); _experiencePerPainlessPrestigeEditor.OnButtonPressed(e, isClick); }