private CheckTraining checkTraining; // 트레이닝을 시작한 항목과 게임 번호 저장되어 있음 // Use this for initialization void Start() { if (!GameManager.Instance.IsEvaluationStart) { checkTraining = GameManager.Instance.CheckTraining; tutorialImage.sprite = GetNowTutorialImage()[checkTraining.MinigameIndex]; } else { //tutorialImage.sprite = GetNowTutorialImage()[GameManager.Instance.GetNowMiniGame()]; } }
public void InitTrigger() { IsGameStart = false; IsGameOver = false; IsGameClear = false; IsEvaluationStart = false; isTrainingStart = false; isHiddenStroy = true; isTutorial = false; difficultyLevel = 5; accumulateGame = 0; trainingLife = 3; nowSubject = Subject.None; previousSubject = Subject.None; evaluationGameList = new List <int>(); evaluationSubject = new List <int>(); evaluationSubjectIndex = -1; checkTraining = null; }
public void EndTraining() { checkTraining = null; trainingLife = 3; isTutorial = false; }
public void StartTraining(int subjectIndex, int minigameIndex) { checkTraining = new CheckTraining(subjectIndex, minigameIndex); isHiddenStroy = true; }