private CheckTraining checkTraining; // 트레이닝을 시작한 항목과 게임 번호 저장되어 있음

    // Use this for initialization
    void Start()
    {
        if (!GameManager.Instance.IsEvaluationStart)
        {
            checkTraining        = GameManager.Instance.CheckTraining;
            tutorialImage.sprite = GetNowTutorialImage()[checkTraining.MinigameIndex];
        }
        else
        {
            //tutorialImage.sprite = GetNowTutorialImage()[GameManager.Instance.GetNowMiniGame()];
        }
    }
 public void InitTrigger()
 {
     IsGameStart            = false;
     IsGameOver             = false;
     IsGameClear            = false;
     IsEvaluationStart      = false;
     isTrainingStart        = false;
     isHiddenStroy          = true;
     isTutorial             = false;
     difficultyLevel        = 5;
     accumulateGame         = 0;
     trainingLife           = 3;
     nowSubject             = Subject.None;
     previousSubject        = Subject.None;
     evaluationGameList     = new List <int>();
     evaluationSubject      = new List <int>();
     evaluationSubjectIndex = -1;
     checkTraining          = null;
 }
 public void EndTraining()
 {
     checkTraining = null;
     trainingLife  = 3;
     isTutorial    = false;
 }
 public void StartTraining(int subjectIndex, int minigameIndex)
 {
     checkTraining = new CheckTraining(subjectIndex, minigameIndex);
     isHiddenStroy = true;
 }