private void OnTriggerEnter2D(Collider2D collision) { if (collision.tag == "Player" && !checkpointPassed) { checkpointPassed = true; manager.UpdateCheckpoint(Checkboxindex); } }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.tag == "Player" && !checkpointPassed) { checkpointPassed = true; manager.UpdateCheckpoint(Checkboxindex); } }