Пример #1
0
    public void RetryGame()
    {
        CheckPointManager.SetNewCheckpoint(m_AreaCheckpoints[0]);
        RestartAllObjects();

        HideMenusAndControls();
    }
Пример #2
0
 private void OnTriggerEnter(Collider l_Collision)
 {
     if (l_Collision.gameObject == GameController.Instance.GetPlayerGameObject())
     {
         if (CheckPointManager.SetNewCheckpoint(this))
         {
             DisableThisCheckpoint();
         }
     }
 }