Пример #1
0
    private void OnMouseUpAsButton()
    {
        if (enable)
        {
            Debug.Log("touched:" + this.name);
            this.Disable();
            this.sourceAudio.PlaySE(0);

            GameObject obj = Instantiate(this.instance);
            obj.transform.Find("Message").GetComponent <SpriteRenderer>().sprite = this.message;

            CheckButton.SetResultButtonObj(this.gameObject);

            if (this.GetSceneFromManager)
            {
                //遷移先のステージの名前を取得する
                if (this.name == "Retry")
                {
                    this.TransitionScene = GameObject.Find("ResultManager").GetComponent <ResultManger>().GetTransitScene(ResultManger.TransitMode.RETRY);
                }
                else if (this.name == "Next")
                {
                    this.TransitionScene = GameObject.Find("ResultManager").GetComponent <ResultManger>().GetTransitScene(ResultManger.TransitMode.NEXT);
                }

                CheckButton.SetStansitionScene(this.TransitionScene);
            }
            else
            {
                CheckButton.SetStansitionScene(this.TransitionScene);
            }
        }
        else
        {
            Debug.LogWarning("Not enable touch");
        }
    }