public void TriggeredStart() { Cursor.SetCursor(null, Vector2.zero, CursorMode.Auto); Enum.TryParse(SceneManager.GetActiveScene().name, out state); if (state == SceneState.Title) { hostInputField = GameObject.Find("HostInputField").GetComponent <TMP_InputField>(); portInputField = GameObject.Find("PortInputField").GetComponent <TMP_InputField>(); hostInputField.text = GetYAMLObject(@"YAML\ClientConfig.yml").GetData <string>("Host"); portInputField.text = GetYAMLObject(@"YAML\ClientConfig.yml").GetData <int>("Port").ToString(); GameObject.Find("Button").GetComponent <Button>().onClick.AddListener(ConnectClick); successImage = GameObject.Find("Button").transform.Find("Background").Find("SuccessImage").gameObject; successTimer = 0; blackScreen = GameObject.Find("BlackScreen").GetComponent <Image>(); applyPlayerSelectObj = false; playerSelectObj = null; } else if (state == SceneState.Lobby) { RectTransform iconRoot = GameObject.Find("IconRoot").GetComponent <RectTransform>(); int count = 0; Vector2 initPos = new Vector2(32f, -32f); foreach (UnitType type in Enum.GetValues(typeof(UnitType))) { if (type >= UnitType.HatsuneMiku) { int x = count % 8; int y = count / 8; GameObject instance = Instantiate(championSelectIconPrefab, iconRoot); instance.GetComponent <RectTransform>().anchorMin = new Vector2(0, 1); instance.GetComponent <RectTransform>().anchorMax = new Vector2(0, 1); instance.GetComponent <RectTransform>().pivot = new Vector2(0, 1); instance.GetComponent <RectTransform>().anchoredPosition = initPos + new Vector2(x * 100, y * -100); instance.GetComponent <ChampionSelectIcon>().SetData(type, this); count++; } } lobbyTitle = GameObject.Find("LobbyTitle").GetComponent <Text>(); blueContentRectTransform = GameObject.Find("BlueContent").GetComponent <RectTransform>(); redContentRectTransform = GameObject.Find("RedContent").GetComponent <RectTransform>(); selectedChampionIconImage = GameObject.Find("SelectedChampionIconImage").GetComponent <Image>(); nameInputField = GameObject.Find("NameInputField").GetComponent <InputField>(); setNameButton = GameObject.Find("SetNameButton").GetComponent <Button>(); GameObject.Find("SetNameButton").GetComponent <Button>().onClick.AddListener(SetNameButtonPressed); teamButton = GameObject.Find("TeamButton").GetComponent <Button>(); GameObject.Find("TeamButton").GetComponent <Button>().onClick.AddListener(SetTeamButtonPressed); readyButton = GameObject.Find("ReadyButton").GetComponent <Button>(); GameObject.Find("ReadyButton").GetComponent <Button>().onClick.AddListener(ReadyButtonPressed); chatUI = GameObject.Find("ChatUI").GetComponent <ChatUI>(); chatUI.SetClientNetwork(client); GameObject.Find("SendButton").GetComponent <Button>().onClick.AddListener(chatUI.Send); if (!applyPlayerSelectObj && playerSelectObj != null) { type = playerSelectObj.Type; SetUnitTypeIcon(type); _name = playerSelectObj.Name; nameInputField.text = playerSelectObj.Name; _team = playerSelectObj.Team; SetTeamButtonColor(_team); _ready = playerSelectObj.Ready; SetReadyButtonColor(_ready); applyPlayerSelectObj = true; playerSelectObj = null; } } else { unitManager = GameObject.Find("UnitManager").GetComponent <UnitManager>(); chatUI = GameObject.Find("ChatUI").GetComponent <ChatUI>(); chatUI.SetClientNetwork(client); applyPlayerSelectObj = false; playerSelectObj = null; } }