private bool onShowFullScreen(ChatEvents.ShowFullScreen evt) { worldChat.ClearSpeechBubbles(); worldChat.gameObject.SetActive(value: false); ActiveChatMode = ChatMode.FULL_SCREEN; Service.Get <EventDispatcher>().DispatchEvent(default(PlayerNameEvents.HidePlayerNames)); return(false); }
private bool onShowFullscreenChat(ChatEvents.ShowFullScreen evt) { GuiHudCanvas.SetActive(value: false); return(false); }