private bool onShowFullScreen(ChatEvents.ShowFullScreen evt)
 {
     worldChat.ClearSpeechBubbles();
     worldChat.gameObject.SetActive(value: false);
     ActiveChatMode = ChatMode.FULL_SCREEN;
     Service.Get <EventDispatcher>().DispatchEvent(default(PlayerNameEvents.HidePlayerNames));
     return(false);
 }
Beispiel #2
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 private bool onShowFullscreenChat(ChatEvents.ShowFullScreen evt)
 {
     GuiHudCanvas.SetActive(value: false);
     return(false);
 }