Пример #1
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);
            engine.Draw(gameTime);
            // TODO: Add your drawing code here

            base.Draw(gameTime);
        }
Пример #2
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            spriteBatch.Begin();
            GraphicsDevice.Clear(Color.CornflowerBlue);
            spriteBatch.Draw(background, Vector2.Zero, Color.White);
            spriteBatch.End();
            engine.Draw(gameTime);
            // TODO: Add your drawing code here

            base.Draw(gameTime);
        }