/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); engine.Draw(gameTime); // TODO: Add your drawing code here base.Draw(gameTime); }
/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { spriteBatch.Begin(); GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Draw(background, Vector2.Zero, Color.White); spriteBatch.End(); engine.Draw(gameTime); // TODO: Add your drawing code here base.Draw(gameTime); }