Пример #1
0
    // Use this for initialization
    void Start()
    {
        charScript    = gameObject.GetComponent <CharacterVariables>();
        playerNum     = charScript.team.ToString();
        movementSpeed = charScript.moveSpeed;

        moveHoriz = "Player" + playerNum + "MoveHoriz";
        moveVert  = "Player" + playerNum + "MoveVert";
    }
Пример #2
0
    void Start()
    {
        charVars = gameObject.GetComponent <CharacterVariables>();
        cooldown = charVars.attackCooldown;

        // change input strings based on player variable
        horizInputString = "Player" + charVars.team.ToString() + "ShootHoriz";
        vertInputString  = "Player" + charVars.team.ToString() + "ShootVert";

        attackArc   = charVars.attackArc;
        attackSpeed = charVars.attackSpeed;

        sword.gameObject.SetActive(false);

        _gmScript = GameObject.Find("GameMaster").GetComponent <GameMaster>();
    }