// Use this for initialization void Start() { charScript = gameObject.GetComponent <CharacterVariables>(); playerNum = charScript.team.ToString(); movementSpeed = charScript.moveSpeed; moveHoriz = "Player" + playerNum + "MoveHoriz"; moveVert = "Player" + playerNum + "MoveVert"; }
void Start() { charVars = gameObject.GetComponent <CharacterVariables>(); cooldown = charVars.attackCooldown; // change input strings based on player variable horizInputString = "Player" + charVars.team.ToString() + "ShootHoriz"; vertInputString = "Player" + charVars.team.ToString() + "ShootVert"; attackArc = charVars.attackArc; attackSpeed = charVars.attackSpeed; sword.gameObject.SetActive(false); _gmScript = GameObject.Find("GameMaster").GetComponent <GameMaster>(); }